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 Varying the appeal of the BROWSE object

 The word %OBJ% must be interpreted as the name of the object
 Normally the name of the object oWin
 Therefore %OBJ%:WOBJ_TYPE represents oWin:WOBJ_TYPE

 %OBJ%:WOBJ_TYPE Type of object                                *(Numerical)
 %OBJ%:W_ALIAS Master Files of the object                      *(Character)
 %OBJ%:W_ORDER Index of the object                             *(Numerical)
 %OBJ%:W_KEY Key for positioning of the object                 *(CodeBlock)
 %OBJ%:W_FILTER Filter on the object                           *(CodeBlock)
 %OBJ%:W_BREAK Condition of end selection                       (CodeBlock)
 %OBJ%:W_TAGARRAY Array for the TAG                            *(Array)
 %OBJ%:W_TITLE Title of the object                             *(Character)
 %OBJ%:W_COLORARRAY Array of the colors of the object           (Array)
 %OBJ%:W_SHADOW Ability to have shades                         *(Logical)
 %OBJ%:W_CURRENTREC actual Record of the object                *(Numerical)
 %OBJ%:W_MOUSEMETHOD Active Methods for the mouse              *(Numerical)
 %OBJ%:W_MENUARRAY Array of the menu                            (Array)
 %OBJ%:W_SAVESCREENID ID of the savescreen for the object       (Character)
 %OBJ%:W_AI_LENGHT Maximum ength of a LISTBOX array            *(Numerical)
 %OBJ%:W_KEYBOARDMETHODS Array of the methods for the keyboard *(Array)
 %OBJ%:W_PRIMARYKEY Array of the primary keys                   (Array)
 %OBJ%:W_MENUHIDDEN Ability to hide the menu                    (Logical)
 %OBJ%:W_BORDERTYPE Type of border                             *(Numerical)
 %OBJ%:W_CURRENTKEY current Key                                 (UNDEFINED)
 %OBJ%:W_INHARRAY Array of the inherited fields                 (Array)
 %OBJ%:W_OBJGOTOP Gotop Commands for the LISTBOX               *(Logical)
 %OBJ%:W_OBJREFRESH Commands the refresh of a LISTBOX           (Logical)
 %OBJ%:W_BACKGROUND Ability to paint the background             (Logical)
 %OBJ%:W_LINECURSOR Changes the cursor to a full row           *(Logical)
 %OBJ%:W_FASTMODIFY Activate fast modification                 *(Logical)
 %OBJ%:W_DEFAULTPOSITION This modifies the initial positioning *(Numerical)
 %OBJ%:W_CARGO Available Element                               *(UNDEFINED)

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