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WBitmap:Init() Method
Construct a resource bitmap control object
------------------------------------------------------------------------------

Syntax
WBitmap{ <oParent>, [ <nId> ] , <cnResId> , [ <lCreate> ] }
       -->   SELF

Arguments
<oParent> is the parent (owner) window object.  Just as
<oParent> is the owner of the control object, the parent's
hWnd will be the actual owner of the control's window (if it
has a window on the screen).

<nId> is an optional number.  It will (eventually) default to
self:CreateId(), but you normally specify it as the same
value as in a dialog containing the control.

<cnResId> must specify the id of a bitmap resource.

<lCreate> specifies whether the window object's Create()
method is to be invoked immediately.  Usually you want the
default (.F.).

Returns
SELF.

Description
This method initialises a control that displays a bitmap
resource.  By default, this method will NOT create a window on
the screen (because controls are usually automatically created
in dialogs).

As this is implemented using an owner-drawn button, to put
this control in a dialog you should use a button with the
BS_OWNERDRAW style.

Example
@ Id IDD_BITMAP  Bitmap  ResId IDB_BITMAP


See Also: WButtonBitmap @ ID ... BITMAP

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